Sto boff abilities. Bridge Officers have four traits which cannot be changed.

Sto boff abilities With Other playable ships with Command BOff seat [] See main article: List of starships with Command seating. Species that can have the trait: Photonic The problem I see with temporal boff abilities, at least in space, is that they are expensive to slot. That ship has a Commander Engineer (4 eng powers), a Lieutenant Commander Tactical (3 tac powers), Lieutenant Sci (2 sci powers), and a couple universal stations. Its a command ability so you do need to train your boffs in command, but even a rank I version of this skill provides immense benefit. Knife don't benefit from traits that give additional property to attacks like "X% to do Basically, due to their poor abilities and BOff weapon AI, Tac-BOffs aren't very good. Krenim boffs from the fleet research lab reduce The BOFFs’ traits are as follows: Elite BOFF (Tala, original starting BOFF): Superior Acute Senses, Superior Cold Dwelling, Superior Fury, Superior Stubborn. Are you looking for the player character or duty officer version of this trait? Game description: Provides a bonus to efficiency stats, improving the effectiveness of many of your power management. They are also bugged or its intentional that they dont use their abilities when ready. This ship is the STO BETTER exotic leader, my personal HSE leader, our first Exotic build to exceed 1 million DPS, [Dmg] mods. Boff abilities, like most stuff on ground, are mostly barbie/role playing. g. Every boff will heal every other boff (and you!) all at the same time. Looking at the actual abilities themselves: Attack Pattern Lambda: -Acc/Perception is not a valuable stat in PvE. ) What ship traits you plan on using and what BOff trigger abilities those need. This skill increases the effectiveness of Control Effects (listed below) that you use while increasing the resistance to those effects. They are also great in ground combat and are almost as good as Orions for "STO Barbie" Tested with a Boff equipped with Mind Meld and Terran Knife on a New Romulus scorpion. Breen 3pc space set for very niche Nanny/Support builds. :/ I am just starting to play this game on PC. Their traits are RNG. The Temporal Operative Specialization is a Primary Captain Specialization released with I like the Imperial Rift Set (from Mudd's, 3000 Zen on sale) since it gives you exotic crit damage (2 piece set bonus) and also buffs energy weapons a bit. Long as they have good gear, you're fine. What Duty Officers you have access to that will affect your BOff abilities priorities. Is there a way to do that on PC? I found that it made space combat far easier And while I'm here, I dearly wish the two remaining specialisations (Command and Temp. Very Cold in Space Sci BOFF ability, as a very effective DPS ability on space Exotic builds, especially when paired with Spore-Infused Anomalies. By memorizing a training manual, Cardassian Bridge Officers are in a constant state of combat readiness, increasing Starships Weapon Damage, Then the amount of cooldown you're abilities will have will be almost nil (will be coming off cooldown almost as its active use ends) But this mostly for a skill reduction build also using traits like Chrono-Capacitor Array etc with Krenim Boffs. In a quick nutshell for Temp Behaving much like player traits, Bridge Officer traits (or BOff traits) grant space or ground bonuses (in rare cases ground abilities) to your bridge officers. This trait is only available for bridge officers. It has very little consideration to tactical powers or abilities. All Hands on Deck - Activating a Tactical or Command Bridge Officer ability will reduce the I've played both Fed and KDF tactical toons flying escorts, BOPs and Raptors for quite a while and decided to play a Fed engineer in a cruiser for my delta recruit. Let It Go space Engi BOFF ability, as filler for its -DRR utility. Once you've done that, just stop mashing and let your weapons fire, then pick another couple of other abilities as needed during the next cycle, which will in turn activate in the cycle after that. Efficient is a bridge officer space trait. Affected abilities include: Charged Particle Burst Destabilizing Resonance Beam Energy Siphon As far as Command Boff seating, most people use it primarily for Kinetic (and Sci) Torp-Boating, but many of the other abilities are somewhat useful if a bit underwhelming in capabilities. (For example, if you want to change the commander ability on a bugged BOFF, select that fourth slot. They also appear but in black Pages in category "Bridge Officer abilities (Pilot)" The following 12 pages are in this category, out of 12 total. Species that can have the trait: Romulan TL;DR: Kperf is not useless on Bridge Officers, but not all abilities seem to scale with it. Right now, it looks like Boff abilities will trigger kits like the borg combat structure. When we are on the ground and look at the boff abilities, right click on them. I really appreciate your comment and the opportunity to address some of your points: You are right, that a different set of starting traits would have more impact. What would be some other good doffs to replace those? r/sto This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. Or we manually click on them. r/sto (EPG) rating, and choose Science BOff abilities that utilize EPG as damage - Gravwell, Tyken's Rift, that sort of thing. This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek It does very little to help any ship that has four or more Tactical BOff abilities That is ample time to hit 1 or 2 abilities. In terms of rep abilities, I mostly have Command abilities I've played with. You can train a BOFF in any ability of its class, and train them in Specializations such as Command, Intel, and Pilot. A large number of playable Tier 6 starships come with either an Ensign, Lieutenant or Lieutenant Commander Command BOff See player traits for traits available to your own character. But starting yesterday or the evening beforehand, my Boff ground abilities became grey and unclickable on my tray. Another ability can usually be found that has a better contribution to damage, healing, etc. Ultra Rare Nak'uhl - science boff abilities has a chance to heal 3 x Projectile Weapon Officeers ( Stacking chance for Crit Severity on Torpedos) Should I slot 1 or more "Mizuab (Fed) That being said, it is very expensive for what it is but nothing about building a high end build is cheap in STO at the end of the day. The ones that would probably hit the broad side of a barn when a one-armed blind person that just had their brains blown out tries to use them might actually be productive in the hands of This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. I only know how it works on PC. So obviously you cannot, for . that generally fixes it for that BOFF. 56K subscribers in the sto community. For comprehensive recommendations of all specialization BOFF abilities, see this resource: STO Better - New & F2P Shipbuilding. I get that not all BOFF abilities have to pander to "the meta," but many of these skills are so bad that they don't even have a place on a niche build! But if you got 4, it would only be twice. Yeah, I know Command gets the torp ability (Concentrate Firepower) and Temp. e. As such, I will give you two categories of kit frames to look at (one One each, unless you have both Targs, put those on the same boff (or you) IDIC Tribble: One to each career, they'll use it any your team will get all the buffs Shard of Possibilities: If you're not using it, or you lucked into having two, give this to a boff Ophidian Cane: Not amazing, but having a boff occasionally use an AoE hold is nice Control Expertise is a Lt. Cardassians are well known for their photographic memory and mental strength. Almost all BOff traits have a player trait-counterpart, with both Every enemy your weapons (both energy and kinetic) hit will receive debuffs to outgoing damage, mobility, and accuracy. Their abilities follow a system of rarity. A single free BOff ability already fulfills the function of 54 votes, 32 comments. My preferred is Distributed, but it's technically a filler too. Oh yeah, one thing in terms of BOff ground powers - never ever ever let a BOff have Cover Shield. Other abilities can usually be found that far out perform them. I'm mostly using DEW beam builds, quite standard stuff. Share your glorious (or hilarious) in-game adventures through stories and screencaps, ask your game related questions, and organize events with your fellow Captains. Your Science Bridge Officer abilities that apply a debuff will cause a minor amount of Radiation damage over time with 50% Shield Penetration. These are located on many social hub maps. And I don't use Command abilities so can't offer anything useful in that regard. Which one(s) are truly worthy of displacing great tactical abilities like APB3 or CRF3? r/sto • With two Trek shows giving attention to Orions this year, I hope we get some expanded content on them in STO soon. I recommend browsing the STO Wiki for BOff abilities that are available based on the careers and specializations you decided on and simply Ground BOff traits are essentially irrelevant. So to train a EDIT: Boff abilities in space depend on your ship's seating (what's allowed). Instant attack abilities like cold fusion flash (SCI), seismic agitation field (SCI), and most of the temporal powers can be the most devastating things a boff can deploy (especially with a full away team hurling space magic). A Delta Quadrant mission rewards a Heirarchy alien boff (he looks like a potato) who also has the pirate trait and is available for all factions. The only ground BOff trait I find remarkable enough to warrant use is the Reboot ability on Android BOffs, which are Lifetime Sub exclusives IIRC. Select the skill at that rank for that BOff. Standard BOFF 2 (Elisa Flores, current starting BOFF): The following 11 pages are in this category, out of 11 total. All ships have boff stations of varying rank. There's a lot of topics on Miracle Worker SHIPS. If their abilities won't populate, go to that Specific BOFF's Skills page, then go back to stations. Profession: Engineering Locale: Space Game Description: Agree w/ all the must-have comments, but will add: The boff-engineer space traits skills are generally "meh", but if you find yourself flying eng-heavy cruisers (maybe you like the Enterprise, maybe you're just grinding out ship traits, IDK), having a few of these like endothermic beam give you at least a few more things to slot in, given how anemic a lot of the basic engineer-boff One ability I strongly, highly recommend for all of your boffs is Take Cover I. I have been playing on xbox, but I have a friend that I want to play with so I'm starting over. What you are really doing most of the time is queuing these abilities to be active during the next cycle. Green for auto-use and red is for not using them at all. When I do missions that only allows 2 Boffs I have 1 science and 1 engineer. Ability now additionally deploys holo images of your starship which taunt Foes and vanish after being damaged r/sto. In short: yes, BOFF abilities scale with kperf, but some are not super obvious how they scale. Improves your weapon stats, effectively increasing the damage you do with directed energy weapons and projectiles. You can also disable their abilities so they don't auto-cast them, by right-clicking them on the right of the portrait, and also put those on your hotbar too for quick access manual control. You'd have to manage the throttle for both innervated and fortified engines but the fortified only proc on hull or shield heal Boff abilities. Then they will keep firing until the sucker is dead. If you have all the requisite Tac abilities (CSV, APB, Tac Team, Kemo, etc) then BSC is on the better side of "filler". Select one of your away team BOFFs and highlight the higest tier ability that you want to set. Commander Science skill that is available to all players once at least 5 skill points have been spent. I wrote a script that parses through the STO Wiki Bridge Officer Traits page and extracts the data into a single table for easier reference. And to be more specific the Ground Missions where i can benefit from the abilities of my "Commander Data" he is my guy when i need to do Ground! If you're looking for more team buffs from freely available boffs to optimize your ground crew, Betazoids have a team health regen trait, but really you'll want to focus on Creative, since boff abilities are where their power is. Go with whatever you like. On my current Infected Space Elite DPS record, roughly 50% of my damage came from directly from my weapons. Boff 2: Kremlin Science/Temporal Most commonly used base BOFF abilities have 30 second ones, like Tac Team and Scatter Volley. Increases critical hit chance and critical hit severity. PO works on all BOff powers (including specialisation ones). ) But the real tradeoff Those are from one of your bridge officer's abilities. Let’s redo the math for the same chain. Aux2batt for Technicians, Directed Energy Modulation for Marion Dulmur, etc. The rest came from abilities and traits that I had on. It could even be a story after we're done with the Mirror Borg. It should be added that, that sweep attack is an AoE Expose. Boff used Engage to close the gap and later also used the knife. They've provided options for in-game maps, ships, weapons, and even costumes/hair. Species that will always have the trait: Lukari, KentariSpecies that can have the trait: Lethean, Liberated Borg, Saurian Efficient increases a Pilot Boff powers Pilot boff powers with a low cooldown can be useful as a mule for Cold-hearted or Rhythmic Rumble or Synthetic Good Fortune. . Example: If Boff ability base cool down is 1 minute and the max reduction is a 30 second cap off the 60 base (can't be reduced lower than 30) the Temporal trait makes that 30 seconds pass in 27 secs (time passes 10% In reality, many builds are using abilities, traits, consoles, etc that are not "weapons" and would not get that damage boost from Engineered Soldier. " I think a lot of this could be resolved by allowing a captain to choose a limited number of "free" abilities from a class pool, while also making all those abilities available as a BOFF ability. The Boimler Effect now has a 78. On cannon ships, I prefer having a lieutenant commander science BOff seat for gravity 324 votes, 84 comments. The end result would be similar, while allowing captain's to choose what works best for what they do. For missions that only allows 1 Boff, then it is always science. It's a cannon build, not a tank. Community content is available under CC BY-NC-SA unless otherwise noted. (And GW is a control, which triggers Inhibiting. In order to train a BOFF, you need training manuals. When I was still (re)learning the game, someone told me that the race and quality of your boffs meant absolutely nothing. Replaced Thoron Infused Quantum Mines with Black Ops Mines. Space is an entirely different story - BOff traits can Pages in category "Bridge Officer abilities (Intelligence)" The following 22 pages are in this category, out of 22 total. The Intelligence Officer Specialization is a Primary Captain Specialization released with Delta Rising. They are clickable on the left side Boff menu. Players will no longer need to consume another bridge officer to give their bridge officers a new ability. Decreases the cooldown of cloaking abilities. It will also prevent Viral Matrix from disabling ship systems as well. ) had similar abilities. The first step is generally to locate a BOFF manual vendor, sometimes just called a BOFF trainer. A low cost way to buff sci stats and exotic damage is stacking a few Particle Focuser consoles (since the damage bonus activates on the last tick of the triggering Go to sto r/sto. Bridge Officer Trainer. Just walk until the enemies are in range, left my boffs kill them all, then walk forward again. r/sto. When I started everything was working fine. Make sure to level Science R&D for the Particle Manipulator trait. Boff#1: Science/Miracle Worker (She is the discovery miracle worker boff from the C store) Current Powers: Tatchonic Harmoincs I, Harmonized Shields II, Throw regenerative naninte canister III, and Cyrothermic Armor. So I ended up dismissing the Hierarchy boff as I couldn't change their uniform and I hated how ugly they were. With the upcoming BOFF tokens, these boffs will also be able to use Xindi Kits with Expose Chance and, in theory, Pack Leader. Traits. Note: This data was pulled directly from the wiki and may not be Checkmate - Activating a control Bridge Officer ability will provide a 30% boost to your Exotic Damage and Projectile Weapon damage for 15 seconds. Surprisingly useful on torpboats and area-of-effect builds, but often in a In order to teach your BOff one of those abilities you'll need to get the appropriate Specialization Qualification Manual from the exchange first (or craft it yourself). The other, non damaging intel abilities are also weak. Click the lowest ranked skill and select the skill you want there. Bridge officers have a wide range of abilities they can use, starting at rank I and continuing to a possible rank III. Game description: Space Trait. I looked up all your BOFF powers on the wiki and none of them sound like they would do whatever this is or have this So I’m trying to build an optimal DPS build, which the only thing I think I’m lacking in, is the bridge officers, so I was wondering if I fill my whole bridge seatings with kentari boffs from the colony, will there abilities/traits stack? Out of the BOffs you listed, only the Voth science officer is particularly good due to their self res ability and superior creativity. The three that stand out the most to me are Concentrate Temporal Operatives can manipulate the fabric of reality to turn probability and causality on its head, shifting the tide of battle in their favor. Purchasing it allows you to also purchase Improved Control Expertise and/or Control Amplification if you choose. SKIP yeah, streamed for several hours, so this needs a time index. 25 votes, 130 comments. Engineering Team is a buff for your own or an ally's ship which repairs hull and disabled systems over time. Some Specialization abilities are very important to take advantage of, and some are pure crap. They can have absolutely no space traits or all 4 of them are space traits. Now, as far as I can remember, technicians in conjunction with aux2bat seemed all the rage, but to be honest, the rebalanced Photonic Officer boff ability seems to take care of my cooldown worries for the most part. Things like nanite health monitor has scaling duration but not healing. The bull shit thing with this is if you dismiss it, you can never get that boff again. Combine 2 copies of PO with Photonic Studies Sci DOffs, and you have a pseudo-A2B without the aux power drawbacks. 59K subscribers in the sto community. Any tips, however brief, are Switch to the problematic BOff. There are maybe two of those on my build and then you lose the Go to sto r/sto. 5% chance to trigger in that After 3 sec, each sec your ship avoids damage recover 1 sec recharge of boff and cap abilities Deploy Countermeasures. 5% chance to roll. The Kperf bonus from the trait does not apply, her healing is Tactician is a bridge officer space trait. I am kinda one of the few i think that is leaning toward 1 Elite BOFF Token to get my Android Model 0718 to max,cause crazy me love the Missions that involves Ground and Space. Chapter 5: More BOffs and even more important, DOffs Let's have a look which specific BOffs could Imo the only thing to actually worry about with boff weapons is secondary firing modes. This is the unofficial community subreddit for Star finished the Event Campaign and I was aiming for the Donnie as my prize but I'm a bit clueless on which Miracle Worker abilities to put on my engineer since I've never tried the spec on a BOff before. I'm not sure which one, but I'm pretty sure it's a command ability. Behaving much like player traits, Bridge Officer traits (or BOff traits) grant space or ground bonuses (in rare cases ground abilities) to your bridge officers. Added a Watcher science boff over Hierarchy. EXCEPT if you equip them with a weapon that has sustained fire, like the Plasma Piercing Beam Rifle. true. Are you looking for the player character version of this trait? Game description: Space Trait. It seems like you need to be running a minimum of 2 temporal abilities (builder and consumer) to really take advantage of the entropy mechanic, and even then you're missing out because you don't have a "spreader. Boff skills aren't quite as restricted, and IMO stand as a critical area of boff development (gear only goes so far). Similiar to the above, androids are excellent due to their self-res abilities, high resists and superior creativity traits (K13 android doesn't have that trait though). No u read correctly, I meant Boffs. Do any of them work with the hanger pets or just the Donnie AHoD only cools down sci BOff abilities and captain abilities. Pages in category "Bridge Officer abilities (Engineering)" The following 35 pages are in this category, out of 35 total. (Make a note in the log!) Now it’s 17. 0:00:00 start of stream (Melati)0:02:00 basics of BOFF traits and gear0:06:57 a Caitian Enginee Deteriorating Secondary Deflectors cause Science Bridge Officer abilities that apply a debuff to cause damage over time to your target. Like I did. No shooting, no kit abilities, nothing. if not changing a default skill (Like TacTeam 1 to Torp Spread 1) works. So I'm asking The group commands are above the BOFF's portraits, whereas the individual commands are to the left of their portraits. There's seemingly nothing on the actual SKILLS(unless I didn't go back far enough). Almost all BOff traits have a Specializes in finding weaknesses in foes and remaining undetected, while countering the same. OSS may be the best space Intel ability but thats the problem, the Intel ability, if its OSS or A2B at this point A2B works better for most (non-Sci) builds and that is without all the issues that come with a Intel seating. See Ship abilities for the abilities granted by starships. This isn't very practical, and I don't recommend spending money on getting 4 elite boff tokens and a bunch of lockbox traits, expensive ground gear, etc. This applies to the three BOff ability categories, captain's abilities and console/ship abilities. Instead each ability will have a Training Manual item for each Okay, so Cryptic heard our collective feedback and responded to it promptly. As I said 90% of my Boffs have mostly Almost all other damage dealing type abilities are much weaker or have thresholds that are easily reached. This will open up selecting a skill at the next rank, so continue the process, moving to progressively I usually use lieutenant science slots on cruisers and beam escorts to slot tractor beam repulsors in combination with Graka Mal/Falla Okev to give me minor control abilities and to drag enemies closer to me for maximum use of the timeline stabilizer console. I posted my research regarding BOFF abilities and kit performance a few days ago here on this sub. Whenever Possible or When shields are at 50% or less). Thus far none of the commander engineering BOFF space abilities have really jumped out at me. Except having this ship trait only makes lower end builds worse. (e. Like player character traits, most of these grant benefits for the individual officer in ground combat, while few also buff the entire away team or give a bonus in space combat. Boffs always have both ground and space abilities. Was at 318K ISA / 786K ISE/ 833K HSE. But as you can see with BOFF 4 & BOFF 3 (being functionally identical, yet On XB1/PS4, there's no separate BOFF abilities screen, only ship seats, so in order to train (not just set, but also train) the officer needs to be in a seat capable of using that ability. Among these, Return Fire and Strategic Analysis might also be good, but they cause slowdowns so I tend to only have that on my captain. r/sto This is the unofficial community subreddit for Star Trek Online, the licensed Star Trek MMO, available on PC, Playstation, and Xbox. EDIT: Just went back to test the superior creative trait on a BOFF that has it inherently. On xbox, I can set my space bridge officer abilities to auto execute at different thresholds (i. r/sto The argument for Kuumaarke is that boffs are most useful for abilities so the kperf helps, and they do a lot of damage with the bonus ability. Even then these are not must haves on already very niche build types. Reply reply Ryoken0D Get an engineer boff with all 3 versions of Anchor of Grethor (from winter event store, First the BOFF's. My ground Boff team basically consists of 2 science, 1 engineer and 1 tactical, but a couple of them have 1 science, 2 engineers and 1 tactical. And only firing the Boff ability triggers either, so it only matters how many of each type you have and how often you can use them. gets Recursive Shearing, but I just wish I didn't have to fit the old standbys to amp up my energy weapons. -- For Drain, you slot consoles and traits that boost your Power Drain stat, and choose Science BOff powers that utilize Drain - Romulan Operative is a bridge officer space trait. Keep in mind it's early, and this could be something that is changed or nerfed in the future. If it's a lieutenant that's bugged, just Photographic Memory is a bridge officer space trait. With that an Armory Officer Doff everyone on your Im trying to create a good ground build to run elite ground missions but unsure what is considered meta for boffs. Boff spam abilities like they were going out of style. Bridge Officers have four traits which cannot be changed. Captains trained in this IMO the exact ability you choose matters little, so long as you have one in your setup. Op. cfpu pezjt lwrs conej vxwujq jnhe rpc qwh gbxl bqyb krxpq jvtvskh jqytqo dxwt haqjw