Eu4 trade company. Pick the one with the shore.
Eu4 trade company 00:00 Introduction00:56 Beginning02:02 Exploration03 gives big bonus to production Not big enough to offset the autonomy penalty, as the only exclusive boost is 100% coming from Broker's Exchange and Company Depot (no one wastes ducat on this though), which gets slashed to 55%, about the same bonus as a workshop in a State, while costing far less. . Members Online CrabThuzad Sep 6, 2017 · Production income isn't affected by Trade Companies, just tax, force limit and manpower. The Trade Steering one can get pretty dang good too if you have enough daisy chained but I prefer Governor's Mansion. Any excess GC should go toward Stating accepted culture provinces for more income/manpower. 5%. So you have to remove the whole area from the trade company to remove the investment no matter on which province you clicked when you built the investment. Only put Estuary/CoT into TCs just to get the merchants. Dikkat edin trade bölgesi değil trade company bölgesi, bu ikisi Aug 27, 2013 · open the file, in EU4\decisions\IndianTradeCompany. I usually TC all the provinces so I don’t need to figure out the percentages. Nov 30, 2014 · When you have a colony finished in one of those areas, you can choose it and in the province overlay there should be an option to "create trade company" or "add to trade company" Sorry I don't have a save game currently where I can check the specifics sadly, so can't be more accurate than that. However, this modifier only gets applied to non-TC provinces, so TC all strategy will just butcher your income while requiring you dedicate more ducats on controlling that GC, essentially worst for both worlds. Jul 13, 2015 · Trade companies don't generate any income. They're actually very profitable when you have a good trade link going since they give you +50% trade power on those provinces. One that's hopefully more useful and better prepared. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. But you can see which area the investment contains if you look at the state tab. Protect trade [edit | edit source] Jun 16, 2019 · Number 1 for early on when you just reached India is the trade power one, since it gives a flat trade power for each province of a state and basically turns them all into trade centers. A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. And instead of "Make trade company" I just see "Add to HRE button". Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Thanks in advance ! They give additional trade power to their center and therefore down stream They can have additional goods produced modifier increasing profits They can be further modified by adding trade company improvements (variable usefulness but trade power and goods produced are easy winners) Downsides: Jun 16, 2023 · Currently playing britain and debating if i should release east india company as subject or keep provinces as trade company. At 90% autonomy, in a trade company, with both the trade company buildings that alter income (2 times +50% production efficency, and 1 of them gave +0. Full states outside of accepted culture and close by provinces aren't really considered, especially in a blobbing game, as ADM is already extremely short, and you can't get the GC cost of a full state to 1% even in Jun 4, 2024 · Specifically, aim to put enough provinces into Trade Companies so that over 51% of the trade company region's Trade Power is in Trade Companies - this is the threshold at which you gain an additional Merchant from that Trade Company, and you can view how close you are to it in each trade company region in the Subjects tab. The same calculation should apply to gold mines as well. 2 per dev as well as +5 for a natural harbor or emporium (inland trade center) or level 1 trade center, +10 for an entrepot or market town or level 2 trade center, you also get +10 for estuaries, +25 for world ports or world trade centers or level 3. 5 naval force limit and -2% missionary strength if the wiki is up-to-date). Trade companies ignore all penalties for wrong religion and culture. Pretty nice when you take down those high trade power provinces like Cape, Malacca, etc. (Obviously trade flow is reversed above, as conquering upstream is what we try to accomplish) Along the Coast I gave the provinces to the trading company, but I wonder overall if it isn't better to State them. Users share their opinions and strategies on whether to trade company or core provinces in Europa Universalis IV. Non-state provinces (a. This way you should get a merchant from every trade node upstream flowing ideally into either channel, Genoa, Venice or a pseudo end-node on the way there while conquering the world. Oct 27, 2019 · - trade node interface allows you to add / remove all provinces from the node's trade company - Area map will highlight areas, and since TC buildings are linked to areas, you can scroll through these. Number 2 for money is the one that gives +50% Prod and +0. The bi-yearly pulse IV (Base weight: 100/18455) Trade steering applies a weighted modifier to your trade power, so that more of the outgoing trade is steered towards you. I have not made them into states but I am the HRE emperor. To make a trade company there is a button in left side of the province window, or you can add all the province at once if you click on a trade node and click on the upper left side. Provinces in trade companies get +100% local trade power. This guide tailors specifically to trade within TC regions. I am Spain, and by either accident or exceeding expectations, I am #1 Great Power. This guide will be helpful for players who want to learn more about the trade system in EU4. nexus. I've played the game for about 200 hours. Don't do that. Members Online Completed Map and Assorted Teasers from Upcoming Warhammer 40K Total Conversion, Indomitus Trade Company provides node wide Goods Produced bonus scaling with TC provincial trade share and institution. txt. Trade (Company) Guide. The relevant folder is /Europa Universalis IV/common/trade_companies. gg/ludiethistoria/europa-universalis-iv/europa-universalis-iv-domination EU4 Guides: Estate Oct 18, 2020 · Do you add gold mines to trade companies? Is it wort it? With new patch there is 90% autonomy in trade companies. Each province has a base trade power that can be increased by building structures like marketplaces, trade depots, or stock exchanges. Investments will apply to the territories as well. privateers, trade ships, steering, overextension, etc etc), I think it's better overall to TC everything (for guaranteed high production income and medium-to-high trade income) instead of strategically TCing only CoTs (for guaranteed low production income and medium-to-vhigh trade A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. 2 exceptions in northern china where 2 areas aren't fully embedded in a TCs. So if you have, say, 75 provinces in a node, and a single area of 5 provinces in the tc, and you can make that single area have 51% or more of the node's province trade power, you'll get both the merchant for the node and a goods produced modifier for the other 70 provinces. Mar 23, 2025 · A trade company is a collection of provinces in a trade company region that give the owner less tax, manpower, and sailors, but more trade power, trade goods (including production income) and naval force limit, than if the owner included them in states. Jun 17, 2020 · More availabe Trade Companies now means more possible additional merchants. I own all of Sevilla Trade Node, and Naples is PU. k. Build the second manpower trade company investment for 400 gold in all the TC states for 100% manpower. Pacific trade steering to Asia is really janky, I wouldn't advise going colonial simply because most of the trade nodes simply go to Europe with no possible chance of reaching you. Members Online knightpawn Removing a province from a trade company gives the "Left Trade Company" modifier for 5 years, preventing it from being added back during its duration as well as giving a −200% local goods produced modifier and removing any purchased investments in that province. patreon. Find out how trade power is influenced by provinces, merchants, trade companies, and other factors. However they dont give you any real tax income or manpower. 3 trade goods - should be obvious why. Apr 17, 2016 · I cannot for the life of me see the trade company button. 3 goods produced) the province was giving me only 80% of income as the full core would. This is better than the hybrid approach, despite losing out on the goods produced bonus, for several reasons: Oct 18, 2022 · Trade Companies significantly increase your trade power in a node without needing to invest Diplo points in development or send out fleets of light ships. See different opinions and tips on which investments are worth it and which ones are not. , territories) can be added to a trade company if: They’re not in the same subcontinent as your capital; They’re in a trade region and not a colonial region; You can add an eligible province to a trade company via their Province UI. I'm not even entirely sure this is necessary, I am just kind of assuming your trade city can't be in a trade company province. Below you can see an example of the trade steering modified trade power. Members Online GlompSpark and you also gain +2. If it can, then you should always make trade companies. 28 ("Institutions now provide a trade company efficiency value to replace tech disparity bonus. I tried this earlier with the big swedish bronze mine, as Poland. Trade Nodes and Trade Power; Increasing Trade Power and Mercantilism Dec 21, 2015 · Unless they changed it, foreign religion in trade company provinces provides no unrest from intolerance, no negative religious unity and no penalty to production - it does decrease tax and manpower if you're not tolerant, but with overseas LA and trade company modifiers tax and manpower are at zero anyway. Trade Company builds print cash anyway, you need warm bodies more. Im currently leaning towards keeping provinces as trade company and not releasing east india company. I'm new, relatively speaking, but I know how to find things and Trade companies are used to increase trade power. There are 63 trade company regions throughout the old world. If you already own the dominant control in all nodes along a trade route, then steering will not help it much. (The value of trade in a node depends on the value of the goods produced, so Feb 4, 2024 · Trade company region has at least one of: At least 3 Company Administration investments; At least 3 Military Administration investments; Has the Governor General's Mansion trade company investment; Does not have country modifier “Company Rule” Is triggered only by. I have 8 colonial nations who are all the biggest owner in their area, and I can say withou I have quite a lot of experience with EU4 (1500+ h and completed OF) but I’ve always wondered whether it’s really worth converting a trade company province before adding it to the company. Mar 23, 2025 · A country that owns a province in a trade node that is not in their home node but is in a trade company region can add it to a trade company. Feb 20, 2021 · All provinces in the trade company region controlled by nations other than the trade company owner, and which are one or more institutions behind him, get a bonus to goods produced equal to half the percentage of the region's trade power the trade company controls. Grab domination for yourself using my link: https://www. Although I was still able to form trade companies in other oversea provinces nearby. If you plan on going large instead of tall, TCs are a much better deal because you are most likely going to be strong militarily anyway, they don't eat up as much Governing Capacity as states and can grant you extra merchants to steer trade in your direction (as you are probably going to have a strong presence in a lot Apr 19, 2023 · Welcome to our EU4 trade guide, where we’ll discuss trade nodes, trade power, and mercantilism, as well as how to increase trade value and maximize profit from trade. You’ll want to at least convert the religion in the territories to get rid of the religious intolerance penalties. Oct 12, 2021 · Putting territories into a Trade Company increases their governing cost by 25% (as opposed to stating which increases it by 100%), removes all penalties for the province having an unaccepted culture or religion (including removing that province's contribution to your country's Religious Unity), reduces local Missionary strength by 200% (in Apr 28, 2018 · Trade companies can't be full cores, if you make a full core you can't make it in a trade company. Leave the rests as Territories. Not all though, so having a few colonies isn't bad. Sacrifices money but you get a lot more manpower, 65% minimum autonomy (Expansion, Gov't Reform and this puppy) means you have a lot of manpower. Jun 16, 2019 · Learn from other players how to spend your ducats on trade company investments in Europa Universalis IV. Governing capacity is the biggest metric you use to determine State, TC, or Territory. However, when I go to add them the button is not there and I cannot use the add all button in the trade node interface as it says there are no eligible provinces. Since learning about trade companies, and the governing costs added in emperor I've been trade company'ing all my overseas provinces as a way to take land without incurring governing costs or religious disorder. All you need is to conquer Centers of Trade/Trade Company Investment: Property Appraiser (in heavily comtested nodes like Ivory Coast) for meaningful trade steering. Also you need the Wealth of Nation DLC TCs give a goods produced bonus to each non-tc province in a trade node, based on provincial trade power. 5% from the trade league) which increase the value of outgoing trade when you steer trade for example if your merchant is first (determined by nation ID or if your nation is the only one steering trade) then your merchant will increase outgoing trade value by 5% but if you have +100 The one state is wherever you want to move your trade city to, and then you still add all the others. Now, I am playing tall, so giving them to the company makes more sense, but I was just wondering overall, if there were any benefits to keeping them as a State rather then giving them to the company. Note that moving your capital to a subcontinent where you have provinces in a Jan 8, 2023 · And if you want to question it, I've gone over this for hours and hours and ran numbers and numbers and numbers along with my cousin and done so much damn testing that we've got the majority of the EU4 discord server doing it this way, it completely maximises your Goods Produced and trade income, to the point where we've broken the game and it Jun 13, 2020 · Europa Universalis IV 82679 EUIV: Bug Reports 1284 EUIV: Suggestions 19369 EUIV: Technical Support 6873 EUIV: FAQ & Strategy Guides 241 EUIV: AAR's, Let's Plays, and Fan Fiction EU IV: Alternate History Short Story Contest Contr 29 Trade steering improves trade power multiplicatively for outgoing trade value. My capital is in Lisboa. And since the trade company will easily dominate the node you'll be able to get most of that trade value as well. Jun 15, 2020 · I recently conquered the Aland islands and Nyland in the hope of adding them to my baltic trade company which already had Riga. In the vanilla game, this folder only contains one file 00_trade_companies. Pick the one with the shore. Venice has a huge trade steering bonus, so it actually pulls twice as hard with its trade power. Jun 20, 2021 · Even East Indies Route, Channel -> Ivory Coast -> Cape is on the table. Sep 9, 2021 · Make everything that you don‘t want to state into a trade company. It takes the latest embraced institution in the native province and adds with the latest embraced institution with the trade company owners value. Would it be worth it to make it a trade company? or just make it a state? Im also want to colonize africa- same question here. 25) / 150 = 0. However, with the new update, any region in the Old World can be a TC region if your capital is not on it, and if possible, you should make it a TC region! And they made it based on institutions in other countries in 1. What they do is to add a modifier to your province (-50% tax, -100% manpower, +100% trade power, +0. Oct 1, 2024 · In order to increase your trade power in a node in EU4, you need to control provinces in the node’s region. Without Courthouses, even a Territorial core State at 50% Autonomy and 100% GC can outperform a TC with 90% Autonomy (half penalty on Production, and no effect on trade power) and 50% GC. Trade companies are a way to increase trade power and income in a node, but they also have drawbacks such as high autonomy and no states. Users share their opinions and experiences on when and how to use trade companies in Europa Universalis IV, a grand strategy game. If however both you an England had 50% control in the Ivory Coast, trade steering would be effective at gaining you more control. Check the pinned comment for anything I missed, or comment your questions below. Or you can pick the trade node and there will be a button somewhere to add all possible provinces to the trade company Jun 30, 2020 · Hi guys so basically thats my situation rn: Playing as Naples and managed to snack ragusa. Jan 13, 2023 · Once governing capacity is no longer an issue and you can start affording TC investments, then you can shove everything into trade companies. Jan 31, 2020 · (Bon je ferais éventuellement un guide sur les guerres, mais c'est un sujet très important et j'ai pas vraiment le temps en ce moment, donc voilà un petit guide rapide )NOTE : Bon on ne sait Trade company every estuary, trade center and if you want high profile trade good province with high production dev. Merchants kazanmak için trade company ve koloniler inşa etmeniz lazım. You need over 50% to get the merchant. What can be the reason? I have recently formed Spain, so I think this might be the trigger for it. Users share their opinions and experiences on how to use trade companies in the grand strategy game EU4. com/QuarbitGamingFollow Colonial nations are different from trade companies and if I remember correctly that province is not a part of trade region. Trade Company for the merchant is consiered a requirement for blobbing game, so you still have to assign enough TCs to obtain it. As you move into West Africa, you could put the best trading province in a Trade Company in each area and leave the rest as territories. Here is a screenshot: Here's a revamp of the previous colonization guide. They are not states. So you get the same amount as normal for a territory (albeit without having to deal with religous or cultural penalties or have to change those). Mar 23, 2025 · Learn how trade value is generated, collected, and steered in the global trade network of EU4. You can turn Jan 12, 2022 · There's a trade company building that gives +10% value in the whole trade node, that counts for stated provinces as well as trade companies. It is a modifier to the worth of trade goods being transferred from one node to the other; up to 5 merchants flowing in to a certain direction can apply their trade steering bonus, depending on their trade power (the strongest merchant provides the largest bonus). Learn the advantages and disadvantages of adding provinces to trade companies, and when to do it. They also free up governing capacity for making other states. They consider factors such as trade power, governing capacity, merchant bonuses, and cultural influence. Mar 23, 2025 · A trade company is a collection of provinces in a trade company region that give the owner less tax, manpower, and sailors, but more trade power, trade goods (including production income) and naval force limit, than if the owner included them in states. Bu ikisini yaptıktan sonra koloninin en az 10 toprak sahip olursa size 1 tüccar kazandırır, Trade company ise o trade company bölgesinde %50 trade powerı geçerse size 1 tüccar kazandırır. Iberia is one of the best regions for this, pop a trade company in northern Morocco which is part of the Sevilla trade node, build the TC building and then enjoy +10% value for all of your trade goods in Jun 21, 2014 · When instructing merchants to influence a trade node to move goods from this node to the next, that is known as Trade Steering. Tolerance of the true faith is usually quite high (especially when taking religious ideas) and so converting ensures the province won’t rebel whereas Keep in mind that your non trade company provinces will fight for the trade share in their area. 5% trade steering for each trade city (+2. Though according to wiki: "For Production income the local autonomy effect is halved" + When you would get Company Depot 400 +4 And one more thing, I do convert trade company regions before adding them, as it takes away the unrest and I can change it's culture for really cheap thanks to -80% for overseas provinces with same religion. Do you agree with it or not No. The investments are done per area. Trade companies are nice because they grant you merchants if you get more than 50% provincial trade power and they give you nearly 100% trade power and value for lower governing cost compared to full states. I have Wealth of Nations, Res Publica, Art of War, El Dorado and Common Sense. Mar 5, 2023 · The marginal trade power share with respect to trade power in a node is () =For example, if a country controls 25% of a trade node that has 150 total trade power, the marginal increase in trade power share per trade power is (1 - 0. Even States with Territorial Cores operating at 100% GC cost and 50% Autonomy is better than TCs with 50% GC cost and 90% Autonomy (45 Feb 22, 2023 · Since trade is dynamic (and subject to many other factors - eg. Trade company the state with the estuary only, it should be enough to give the trade power for the merchant and more importantly, a goods produced bonus if 30% for all the other stated land in the node Jun 28, 2020 · This page is an explanation of how to mod a trade company. Support the channel on Patreon! - https://www. Base trade power is 0. This will give you more trade income, less unrest and the same manpower gain as territories for the trade off of no tax money. Only the state tab of the area with the investment will have the green Therefore, you can get enough trade power to get a merchant by turning Samarkand and Khiva into trade companies, building marketplaces and upgrading the trade centers at Samarkand and Khiva but not doing the same at Merv, because this province's trade power adds to the percentage of trade power not generated by your trade company. just this province tho. a. The year is early 1600's, leading into mid-1600's, and my Absolutism is becoming a focus, although I could be doing better. txt and change the following: NOT = { has_country_flag = trade_company } to #NOT = { has_country_flag = trade_company } Then you should be able to take the decision, then change the decision back in the files. sng asyw qbb uelze ohid arxoeza nedgj tgwvb qlokef wyim uojf exq blgzsyjk zjznys drduavd